The original Multimedia Tads interpreter for Microsoft Windows operating systems, by the creator
of Tads, Michael J. Roberts. If you're on MS Windows, that's the interpreter you should be using.
A Multimedia Tads interpreter for Mac OS X. It is currently the only other HTML TADS
port besides QTads that aims to bring Multimedia Tads to modern, non-Microsoft operating systems. (There
doesn't seem to be a dedicated homepage for it, so the link will bring you to the author's page were
CocoaTADS is listed if you scroll down a bit.)
A Multimedia Tads interpreter for (the now outdated) Macintosh System 7, 8 and 9. It does not
work in Mac OS X and development has ceased. The last version to be released is dated 2004.
An interpreter that can run Z-Code, Tads and Hugo games. There is no support for Multimedia Tads games
though; they always run in text-only mode.
An interpreter that supports all the major interactive fiction formats with a strong focus on
typography. Like Zoom, Multimedia Tads features are not supported and games run in text-only mode.
An interpreter for Mac OS X that supports all the major interactive fiction formats.
Like Gargoyle, it places a strong focus on typography. Like the above, Tads games run in text-only mode.
Cross-platform, console-mode (curses/ncurses) Tads interpreter and development tools. It supports
most of the latest text-only Tads user interface features, including colored text and backgrounds,
Tads 3 banner windows, and timed input. There is no support for Multimedia Tads games;
they always run in text-only mode. Most importantly, it provides the Tads development tools
(Tads 2 and Tads 3 command-line compilers and supporting libraries) which allows for authoring
your own Tads games.